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It is the year 1206 AD. In the city of Riga, a Christian outpost in the
pagan lands of the frozen North, Prince-Bishop Albert founds the
Brotherhood of the Sword to subjugate the pagans and convert them to
the True Faith. Twenty years later, the Holy Roman Emperor Frederick
II, the Stupor Mundi, decrees in his Golden Bull of Rimini that the
lands conquered by the Teutonic Order in Prussia will belong to the
warrior monks. Knights, friars and colonists from all over the Empire
move towards the Baltic Sea to find forgiveness for their sins and
commodities for their trade, as the Baltic coast is home to the
strangest of the precious stones: Amber. The age of the Northern
Crusades has begun.
The path to virtue, glory and riches lies in front of your
heroes, but countless enemies stand between them and their goals: the
ruthless Lithuanians of Archduke Mindaugas, the Mongol raiders of
Gengis Khan's Golden Horde, and emerging Russian Princes like young
Aleksandr Nevskij. And in the deep woods and dark marshes of the Baltic
Coast, fantastic creatures and ancient deities who are hostile to
mankind await.
This book contains all the information required to run your
Northern Crusade game with the Basic Roleplaying game system, including
magic rules for the Christian crusaders and the pagan druids and
witches, as well as game statistics for creatures of the Baltic
folklore. Create your own scenarios, with your heroes siding either
with the Crusading invaders or with the Baltic natives, or play through
the included campaign that spans over several years of game time and
takes you through the most important events of the Baltic epic.
160 Pages, Softcover
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