|
The time has come for the heroes to take their places as true pirate
lords. But doing so will require more than a ship, a scallywag crew, and
a hold full of plunder—they’ll need to win the esteem of the Hurricane
King himself. If they succeed, they’ll earn the right to claim even
greater glory by participating in the Free Captains’ Regatta, a grueling
race along the fringes of the mighty hurricane called the Eye of
Abendego. The winners receive a fat prize purse, their own private
island, and a seat on the Pirate Council of the Shackles. Will the
adventurers triumph against fierce competitors, old rivals, and the
treacherous winds and currents of the Eye? Or will their ship be claimed
by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes:
- “Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
- Details on the infamous pirate lords of the Shackles and new rules for storms at sea,
by Tork Shaw.
- A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
- Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
- Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume
contains an in-depth adventure scenario, stats for several new monsters,
and support articles meant to give Game Masters additional material to
expand their campaign. Pathfinder Adventure Path volumes use the Open
Game License and work with both the Pathfinder RPG and the world's
oldest fantasy RPG.
|