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...to boldly venture where no gentleman has previously ventured
It’s the talk of the town in the London coffee houses – how everyone’s
buying shares in the Company of Gentleman Adventurers Trading into the
Moon! In the London docks a ship is being built, designed by Clockwork
genius John Wilkins, a ship that can fly. It will be the first vessel
ever to leave the shores of Earth and venture to another world –
whatever it brings back, the profits are sure to be enormous.
When the Enterprise flaps its mighty wings and ascends into the
empyrean, it seems like a perfect example of the superiority of
Parliamentarian Clockwork over their Royalist rivals’ Alchemy. Only the
Adventurers, their mission aboard the moon-ship a secret at the highest
levels, know that they will not be the first to visit the Moon – their
nemesis is ahead of them, and up to no good as usual.
As the party face ship-board skullduggery, meet wonders between the
worlds and face first contact with an ancient civilisation, the race is
on to find the secret of the fifth element – Quintessence.
Quintessence can be played as a stand-alone adventure, but is
also the fourth episode in the epic Kingdom & Commonwealth Campaign.
Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cubicle 7.
”...quite simply in my opinion Clockwork & Chivalry is the best British fantasy setting since WFRP 1st ed.”
– Newt Newport, author of OpenQuest, Monkey, etc.
128 Pages; Softcover;
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