A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera. And now, with Expanded Worlds, players and GMs of the Cypher System have even more options for characters and campaigns.
Expanded Worlds builds on the genre rules and advice in the Cypher System Rulebook, with specific sections on post-apocalyptic, mythological, fairytale, historical, childhood, noir, and hard sci-fi games, plus loads more. Every Cypher System fan is going to want this book!
Oodles of new descriptors, foci, and other character options make it a must-have for players of any Cypher System game - including Numenera and The Strange.
Rules, equipment, and advice for eight genres and campaign styles.
New equipment, creatures, cyphers, and NPCs for any Cypher System campaign.
In Expanded Worlds you’ll find:
- Advice, equipment, and new rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard science fiction settings.
- Character options, setting guidelines, creatures, equipment, artifacts, and more.
- Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Hacks the Network, Is Wanted by the Law, Plays Too Many Games, Helps their Friends, and Hunted by Moths.
- Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals, mad scientists, cryptic moths, glowing roaches, princes and princesses of summer, killer clowns, hydras, and the Father of Monsters, Typhon himself.