A companion piece for WEGS Old Skool,
this guide contains expanded rules for players and Kreators to take their game to the next level.
Dice Rule! details everything Kreators need to know to design new skills, whip up adventures, and run a dynamic game.
The guide is jam-packed with over three years of tips/tricks
that the Wegshogs have been throwing down on the convention game tables
(and all the stuff that the players threw right back in our
This book will help to make your WEGS adventures smoulder!
This mighty rules tome has:
Multi Arkin' rules!
Skill creation techniques!
Spoints and Spante options!
Adventure design tips!
And lots and lots of wicked ways to mess around with the WEGS dice!
64 pages, softcover