Dinosaurs. Rockets. The 1950s. What do they have in common?
They're saturated with coolness. But can they somehow work together?
Only two answers are possible: Yes, and HELL YES.
Dinosaurs...in SPAAACE! runs on the Token Effort engine, a
tried and tested rules-set that privileges pratfalls over
point-stacking and mania over min-maxing. It quantifies humor and
rewards you whether people are laughing with you, or at you. No
really, Token Effort tramples drunkenly over all difficulties with
honey-badger insouciance: You can download the whole thing free at http://www.gregstolze.com/inSpaaace.zip and see for yourself.
What Dinosaurs... in SPAAACE! does is take the original
game's lean, surly and minimalist approach to plot resolution and
expand it with 50,000+ words worth of time-warped, rocket fueled
setting madness. Gray aliens? They're in there. Time travel?
Alternate universes? Both are handled with keen intelligence and
sophisticated advice, along with a load of evil twin jokes. A secret
US space agency tasked with battling fugitive Nazis from the dark side
of the moon and their mysterious dimension-spanning allies? I can neither confirm or deny that, but if such an agency did exist,
even its 52-year-old secretary would be trained in seven different
ways to kill a man with her bare hands (and one with a pair of
pantyhose). All this plus Greys, Scientology jokes, a brief primer on
post-WWII rocketry, and the sinister truth behind those Easter Island
146 Seiten, softcover