No-one has heard from the three Gods, the Triumvene, in over a million years.
One has returned.
The others will follow.
Triumvene offers a new take on tabletop roleplaying games. It's been built to help you run mostly non-combat narrative stories, with character art by concept artist Chey Fergus and design, story and supplemental art by GM and games designer Peter Watson-Wailes.
Set in a world undergoing an industrial revolution, the peoples of Midplane have all the issues the real world has. However, they have the added complexities of a broken, low-magic world to contend with too.
Powered by The Imperial System, it draws inspiration in its style from the impressionist art movement, and mechanically from modern games like 5e D&D; Numenera; Coriolis; and the Powered by the Apocalypse RPGs. It's designed to focus mostly on non-combat based challenges and strong narrative, creating engaging, powerful moments. It also does away with traditional fantasy lore, combining an entirely new pantheon and set of races, and a complete bestiary.