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Adventure Paths & Abenteuer

Adventure Paths & Abenteuer


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The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.

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The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters.

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The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement.

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In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings—a mysterious merchant's guild called the Scarlet Triad

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The Scarlet Triad—slavers at the center of a vast conspiracy—have been tracked to the Five Kings Mountains.

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The time has come for the heroes to confront the slavers known as the Scarlet Triad in their stronghold in the sprawling city of Katapesh.

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The Age of Ashes Adventure Path concludes!

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The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show!

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The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills.

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Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos.

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The heroes and their circus arrive in a swamp community in dire need of diversion from the relentless expansion of the blighted land.

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On the hunt for a life-giving aeon orb far below, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert.

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The heroes must now scale the highest peaks of the Starstone Isle, facing the mightiest xulgath invaders from deep beneath the earth.

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Get ready to shine your badge and report for duty - the Agents of Edgewatch Adventure Path begins!

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The Edgewatch agents follow up on a lead in Absalom's financial hub to determine the target of an impending bank robbery.

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When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks.

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Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners.

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In the cosmopolitan trading city of Kibwe, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes.

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