Numenera - Weird Discoveries

Not in stock
This product is subject to possible delivery delays.

22.95
Price incl. VAT, plus Shipping
Delivery weight: 0.9 kg


   
 
What’s the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play - one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn’t require any more time for the GM than it does for the players?
 
Weird Discoveries explores the Ninth World with ten meaty, single-session adventures. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. Or run them as a campaign for months worth of effortless play! These aren’t adventure seeds - they’re complete, pre-prepped adventures in an innovative new format.
 
Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and veterans alike!
 
Weird Discoveries contains:
  • 6 Pre-generated characters
  • 10 Complete adventures
 
96 pages, full color, softcover
 

 

 

Customers who bought this product also bought

Delivery weight: 2 kg
The Devil's Spine
19.95 *
Delivery weight: 0.9 kg
Delivery weight: 2 kg
FATE Vampire Dice
14.99 *
Delivery weight: 0.9 kg
Delivery weight: 2 kg
Delivery weight: 2 kg
* Prices incl. VAT, plus Shipping

Browse these categories as well: Numenera, Cypher System