Delta Green: Handler's Screen


Delta Green: Handler's Screen

In stock
can be shipped within 2 days

24.95
Price incl. VAT, plus Shipping
Delivery weight: 1.6 kg


 

 

 

WELCOME TO THE APOCALYPSE

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.

This is only the beginning. Deeper terrors can be found in Delta Green: The Role-Playing Game and its sourcebooks, available from Arc Dream Publishing.

 

 

The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. It includes includes:

  • Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide)
  • Full-size interior with four panels of tables and information (8.5" high by 44" wide)
  • Panel 1 exterior (8.5" high by 11" wide)
  • Panel 1 interior — Using Stats & Skills
  • Panel 2 exterior (8.5" high by 11" wide)
  • Panel 2 interior — Combat 
  • Panel 3 exterior (8.5" high by 11" wide)
  • Panel 3 interior — Wounds & Ailments 
  • Panel 4 exterior (8.5" high by 11" wide)
  • Panel 4 interior — Sanity & Willpower
  • Delta Green: Need to Know — quickstart rulebook with scenario 

WELCOME TO THE APOCALYPSE

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.

This is only the beginning. Deeper terrors can be found in Delta Green: The Role-Playing Game and its sourcebooks, available from Arc Dream Publishing.

 

 

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