Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of mans control of the world around him. With no sun, he couldnt see, and when denied sight man was virtually helpless in the dark. It didnt help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned magical powers to creatures able to do what he couldnt. With time, he even created new denizens of the supernatural from his imagination and religious beliefs.
Or did he?
At great personal risk to his life, sanity, and very soul, award winning author and paranormal investigator Michael Surbrook has traveled the globe, exploring its darkest corners in a never-ending effort to get at the truth behind the legend. From the haunted attics of New England, to the steaming jungles of Southeast Asia, to the ruins of strife-torn Eastern Europe, no fable is too fantastic, no legend too horrifying, and no occultism too obscure to escape his firm Fortean grasp!
You hold in your hands the hard-won fruits of that sacred quest. Read it at your own risk!
Ghosts, Ghouls, and Golems is a roleplaying game guide to those darkness-dwelling creatures of folklore and myth for Hero System. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few cinematic, Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. There are dozens of monster sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.