The Dee Sanction is a tabletop role-playing game about serving Queen and country in the late Tudor period. While kingdoms vie for power and the Church splinters under the pressure of reform, folklorish creatures emerge from enforced hiding seeking revenge against those who imprisoned them.
As magic and creatures of the supernatural proliferate throughout the land, Queen Elizabeth passed an Act Against Conjurations, Enchantments and Witchcrafts in 1563, making the punishment for acts of magic severe. In 1564, John Dee and Francis Walsingham convinced the Queen to pass an amendment to the Act — The Dee Sanction — permitting the practice of magic in defence of the realm.
You are an Agent of Dee, not out of choice, but out of some twisted sense of self-preservation. Somewhere between conscription and penance, you work for Walsingham and Dee to make amends, with a faint hope that you can use your talents to earn your pardon and absolution.
You can see the light at the end of the tunnel. If only you can outrun the shadows of your past and the horrors of the present…
The Dee Sanction is a self-contained role-playing game. A 68-page black-and-white illustrated compact-sized core book (A5, 148 x 210mm/5.8 x 8.3 inches) including:
- a character generation system, including random Agent creation and Tradecraft system to leverage contacts, magic and special equipment
- a Short Tudor History, a brief timeline of events, and a description of key enemies of Elizabethan England
- a simple, self-contained system for handling threats, hazards and consequences with an approach that always pushes onward
- a bestiary of supernatural and common enemies, plus a full introductory adventure, “Lost in Translation“.
The system requires either a full polyhedral dice set (minus the D20) or can be played with a deck of ordinary playing cards.
Written by Paul Baldowski. Illustrated by Evlyn Moreau.